Tuesday, June 10, 2014

Planet Profile - New Earth

  * I own nothing seen below. Credit goes to the BBC and the equally awesome people who did the rest of the pictures. If I forgot about someone then credit goes to you. 
Battleground Planet: New Earth
Status: Futuristic Earth Replicate

*Because it doesn't make many appearances in the series,  this is sort of a cobbled together version of the planet. While perhaps not 100% canon accurate, it would make an excellent battle site.


Geographical Features:
After the original planet Earth was rendered uninhabitable, but before it was consumed by the expanding sun (somewhere in the year 5 Billion), humanity sought a place like their ancestral home. So they searched until they found a planet almost identical to the original Earth, and settled down. Fundamentally, New Earth is like Old Earth in many ways, such as atmosphere, mineral content, rotation speed, etc. It does have two moons though, and the grass is called 'Apple-Grass', a sweet smelling plant (presumably of apple… maybe it tastes like it too). However, it is far more technologically advanced, given the time period.

Many cities on the planet are so massive they have grown above the clouds. This is often where the cities well-to-do live, and the richer or better connected you are, the higher you live. At ground level are the lower to middle class, who scrape out a living do what they can. This place is called 'The Undercity'.


Below them is the Motorway, a vast series of tunnels that connect every major city on earth, filled to the brim with flying cars. The tunnels are so full, that the time it takes to drive from one city to another, entire families can be born, live their lives, and die without ever leaving their cars.


-The Bliss: It should be noted that recently, a new phenomenon has begun sweeping the planet: Emotion-Patches. Slap one on, and be filled with whatever emotion the patch represents: Happiness, Anger, Wonder, Sadness, etc. However, the most recent patch is proving to be a bit of a problem: The Bliss patch. Once on, the wearer is so overcome with Bliss, that they never want to take it off. Nothing else matters, even as their life falls into shambles around them. Eventually, the wearer's body wastes away without its owner ever noticing a thing.

Now while this may simply sound like another cautionary drug tale, a far more frightening rumor has begun to grow. Some say that the chemicals in the Bliss patch are having a strange reaction with the chemicals found in the human body… a reaction very similar to a virus. A virus not known to the Sisters of Plentitude, or found in bodies of the Plague-People. This 'Bliss Virus' acts like the patch, but can infect those who have never put one on! For now, it is only spread via close contact, and quarantine efforts have kept this from growing beyond rumors mothers tell their children. But… some theorize that should the virus become airborne, it could mean the end of life on New Earth.

Third Party Factions: 4

New Humans: The unstoppable, ever advancing species, humanity came to New Earth out of nostalgia, and have made it there home. Humans here behave much the same as humans always do. The Rich, the Poor, all working as they always have. However, the science of humans is far more advanced now. Hover cars, laser beams and the like are common place. Despite having an even larger population on New Earth then we do today, the humans compensate by building ever higher or lower. Their spirit is indomitable, and all are relatively happy and kind. Even the richest and most well off are a joy to be around, even to those that are not of their station.

Catkind:

These people look like… well people, but with cat features. Noses, eyes, claws, that sort of thing. They are capable of breeding with humans, and for the most part seem to behave just like them. Except they're… you know… cats.

---The most prominent group of Catkind are the 'Sisters of Plenitude', a group of nuns devoted to helping the sick by any means necessary, and worship the goddess Santori. They're knowledge of disease, both human and alien is beyond most any other race in the galaxy. And while they know the method and treatments for nearly all diseases, some would question their methods. Only the lives of their patients matter, and they will do anything to ensure that they will be treated and made well. Woe to those that stand in the sisters way.


(Their hospital)
Plague-People:

Technically an offshoot of the human race, the beginning of the Plague-People's tale is a sad one. In an attempt to fight the hundreds of thousands of illnesses brought by humanity, the Sisters of Plenty (see above) began to breed human clones. They were at first born without higher brain functions, to limit the suffering that was to follow. Once grown, they were infected with every conceivable disease, and used to test various treatments on, only killed when they grew to ill. However, over time they became more and more self aware. With help, they revolted and broke free from their cloning and infecting tubes.

The Plague-People are not quite as fast as normal humans, moving typically in zombie like mobs. Life in the tube, in isolation, has made them long for human contact, and they are terribly lonely. The touch of other Plague-People does not satisfy them, for they are as cold to the touch as themselves. Only other living breathing species will do. But whatever tears you may have for them dry quickly, for the touch of the Plague-People brings only death. To touch their flesh with yours is to become infected with every possible virus and illness known, and death comes quickly and painfully.

However, there is glimmer of hope for these newborn people. A small batch of Plague-People were doused with a special cocktail that was able to not only undo their horrible situation, but reverse it. Basically, instead of being walking disease factories, they are now walking hospitals. A touch from them will cure any illness, leaving those who embrace them healthier then they were before. If these special clones touch a Plague-Person, that PP will be cured, and made into a walking cure as well. The only problem is they look and act exactly as the Plague-People do, with virtually nothing to distinguish them.

The numbers of these two groups are small. The Plague-People number roughly between 5-6 Million. The Cure-People are much rarer, numbering between 1-2 Million (but by coming into contact with the former, their numbers can grow).

Macra:



A strange race that made its way to New Earth an unknown time ago. Standing roughly two stories tall, the Macra is a giant crab like alien. With massive claws, it can easily rip apart the sturdiest steal and toss the heaviest tanks like they were toys. The Macra live in the bottom most tunnels of the Motorway, where cars rarely travel, lest they get captured and eaten. The Macra feed on noxious gas, but can supplement their diet with fresh meat. Sadly though, evolution has robbed most Macra of their greatest power: Hypnosis. Macra once possessed the power to force an individual to obey any command the Macra gave it for several hours. However, the Macra cannot compel a person to do something that would be completely abhorrent to that person. Once, the Macra used this skill to rule vast empires. Now though, only about one in twenty five have that skill, and even then it has whittled down to little more then compulsion, not full on mind control. Most cannot speak, and are little more then animals.

Danger Status: 3.5/5
-Despite its soaring skyscrapers and vast tunnel network, all is not well on New Earth. Shambling Plague-People will kill you with disease. The Sisters of Plentitude might use YOU for their experiments. Outbreaks of Bliss could cause a planet wide pandemic. And deep in the darkest tunnels the Macra wait to feed. While the people, cure-people, and catpeople are pleasant enough, there are still many dangers one must be aware of it one is to make it here.

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