INTRO - Masters of the Jungle
The jungles of Lustria hold many secrets. Explorers maintain dubious tales of ancient weapons of power and tribes of the deadly warrior women known as Amazons. Such stories, however mocked by the academics of the Old World, are not without truth. Deep within the Lustrian jungle, death comes in many forms.
The Amazons prefer to strike from the cover of their densely overgrown homeland. They are extremely quick and able to hit hard in melee and in ranged combat, just to disappear and retreat to a safe position inside the jungle immediately afterwards and before the enemy can react. Those that do not perish to their arrows will soon find themselves attacked by fierce warriors who want nothing higher than to sacrifice their foes to their Goddess.
To battle the Amazons is to fight the jungle itself. Beasts turn tame in their hands and fight for their mistresses. Priestesses summon the spirits of the very forest itself to lend them aid. Attacks seem to come from everywhere and nowhere, ensuring death by blade or by the poison that coats them. Many who have faced the Amazons have underestimated them. None have lived to do so twice.
THE LORE OF THE SERPENT
Serpent's Strength: Calling wildly to the ancients, the Priestess calls forth the strength of the jungle, its essence filling her with primal fury. This spell has a range of 50 meters (164 feet), and affects the Priestess and any friendly unit in that radius. Their strength is greatly increased. This spell's range can be increased to 100 meters (328 feet) with increased effort.
Singing Wind: The Priestess calls to her the spirit of the divine wind, whipping the jungle into a frenzy and lashing her foes without mercy. With a range of 300 meters (984 feet), this spell directs a powerful wind at the Priestess' enemies. It can knock full grown men, armor and all, off their feet and send then flying through the air. With increased effort, the Priestess can increase the power of the wind to gale force proportions, knocking over horses and heavier units with a buffeting wind.
Wendala's Maelstrom: The Priestess is surrounded by a swirling tropical storm, the harsh winds protecting her from enemy shooting. This affects the Priestess and all friendly units in a 50 meter (164 feet) radius. This tropical storm is powerful enough to deflect arrows, and the pounding rain blinds and hampers the enemy, but not Amazons. With increased effort, the Priestess can extend this range.
Shield of Thorns: Calling upon the very plants of the jungle to protect her, the Priestess is surrounded by a wall of writhing undergrowth. Enemies attempting to engage in CQC with the Priestess with find thorny plants bursting from the ground to attack them.
The Living Jungle: In a whir of graceful motion, the Priestess calls forth the denizens of the jungle and binds them to aid her against her foes. With a range of 300 meters (984 feet), the Priestess uses her will to overcome the minds of animals near her, and is able to command them. She can direct them towards her foes, or to protect her and her sisters.
Embrace of the Serpent: An unworldly hiss precedes the attack. A huge spectral snake materializes around the foe, slowly crushing them to death. Requires line-of-sight. As a magical snake, it bypasses physical armor, but can be slowed or destroyed by magic. Can be used on larger targets, but requires more magic to do so.
Siren's Dream: The Priestess sings in haunting tones, mesmerizing all who hear her voice. Enemies will need to have a strong strength of will to throw the hex off. If they do, they can fight on. If they fail, they stand in a daze, listening as the Priestess sings, not attacking or defending.
RECON
The Amazons are experts at moving through their jungle home unseen. They have several dedicated scouts and spies, who are able to spy on the enemy and report back to base without being seen. They can hamper the enemy, slow them down for days, without ever being seen. They have flying units that can also serve this purpose. Because the Amazonian culture is relatively closed off, they don't spend much time on diplomacy with other races.
PRIMARY UNITS
Amazon Warriors
Mobility: 4
Training: 4
Max Range: Bow & Arrow
Preferred Range: Melee
Amazon Warriors form the core of the Amazon army. Every Amazon Woman is trained in the ways of warfare in her village from a young age. Due to the unforgiving nature of their jungle environment, it is said that an Amazon is taught how to use a sword and shoot a bow before she is taught to walk.
Offense: Swords & Spears. Some have short bows.
Defense: The flayed skins of Skinks or animal pelts. They may also dress or paint their bodies in camouflage to hide in their native land's jungles.
Additional Factors:
-Amazon Warriors are skilled at setting up ambushes.
-Forest Strider: Amazon Warriors can move through the jungles much more quickly then those not raised in that environment.
-Because military service is a big part of Amazonian life, there is a large reserve of Warriors to call upon in times of war.
Jaguar Warriors
Mobility: 5
Training: 4
Max Range: Bow & Arrow
Preferred Range: Melee
Another rank of Amazon fighter is the Jaguar Warrior, who is more heavily armed and armored than the other warriors. The brute force of the Amazonian army, they wear Jaguar skins over their heads with their faces peering out beneath the jaguar mouth. Jaguar Warriors are often placed at the forefront of a battle, and they are disciplined, reliable and feared by their enemies. Their role is to be the heavy infantry of the army and to engage the enemy main force. They often have the advantage in combat against lighter troops that are caught off-guard or foolish enough to engage the heavier Jaguar Warriors.
Offense: Macana: A heavy obsidian-bladed sword. While it may not have the penetrating power of a steel blade, its razor sharp edge will never dull. A Jaguar Warrior can also fight with spears and short knives.
Defense: Leather made from the Jaguar they slew at initiation, and underneath are brass plates.
Additional Factors:
-The order of Jaguar Warriors is comprised mainly of hereditary nobles. However, these nobles are still required to prove themselves in battle before being promoted. Commoners can also be promoted to the Jaguar ranks, but such an achievement is exceptional. Commoners lack the typical Amazonian warrior training given to young nobles, making them less well equipped, both in terms of weaponry and skills, to excel in battle.
-The most common opponent of the Jaguar Warriors are the Skinks and Sauruses of the Lizardmen.
-Jaguar Warriors are masters of ambushes.
-Are highly resistant to psychological attacks.
Jungle Stalkers
Mobility: 4
Training: 5
Max Range: Bow & Arrow
Preferred Range: Bow & Arrow
The Jungle Stalkers are famed warriors from the great tree top city, Mutanbo. While the Amazons do not have the technology possessed by other races, they have instead developed a great skill with the bow. Their skill at archery is unparalleled throughout Lustria. It was said that the best of them can shoot an arrow through three skinks in a row before they can properly walk. Their reputation as bow mistresses precedes them, and whenever they join the Amazon army, the other warriors will keep an eye on them during the battle, eager to know if their reputation is well founded. Few have been disappointed.
Offense: The Bow and Arrow: Such is there skill that they can fire off multiple shots in a single firing. They are highly accurate, able to penetrate multiple targets, fast moving targets, and small targets. As if that weren't bad enough, they also coat their arrows with the deadly toxin of the poison frogs near their home city.
These poisons have a variety of effects, but all end in death. Some may cause the victim to literally cough their lungs out, other boil blood, some cause painful hallucinations followed by brain hemorrhaging. Some can even cause the victim to attack his comrades. There is no known cure for these toxins.
Defense: Skink leather and distance. Camouflage if necessary.
Additional Factors:
-Such is there skill that they can actually affect enemy morale
LINE-BREAKERS
Koka Kalim
Mobility: 4
Training: 4
Max Range: Melee
Preferred Range: Melee
Amazon culture places a great emphasis on religious zealousness and courage in battle. The less well- adjusted or unbalanced of Amazonian society embrace these ideals with a frightening fervor and passion. There is a peculiar sect within Amazon society that attracts the most bloodthirsty, unhinged members of the population. These sisters are feared and revered in equal amounts.
The Koka-Kalim are religious zealots; fanatically dedicated worshipers of the Goddess Rigg. Many of the Kalim consume a local drink known as Koka that is made from the various rare herbs that grow wild in the jungles of Lustria, becoming addicted to the substance. This Koka is considered a drug that brings one closer to Rigg and often gives mild hallucinations and strange dreams that have important roles in the worship of Rigg. Constantly within the grip of the drug's effects they eat, sleep, and say very little. Deprived of normal sensory functions they can overcome great pain, and have little natural aversion to blood, slaughter or death. Their state of mind makes them very edgy, unpredictable, irrational and strung out. They make ideal fanatic warriors.
Offense: Swords and Knives.
Defense: Little, though their drug-crazed state allows them to overcome and fight through pain.
Additional Factors:
-Before battle, they'll drink large amounts of their special herb-drink, entering a ferocious kill-frenzy.
-Such is their hatred and bloodlust that the Koka can sometimes become a danger to their own side. Usually they're banded together in a mob, and then pointed at the enemy. After they charge off, screaming and shouting, the rest of the army follows behind at a safe distance.
Gorols
Mobility: 5
Training: 4
Max Range: Melee
Preferred Range: Melee
Deep in the jungles of Lustria, among the ravenous Carnosaurs and powerful Stegadons, intelligent primates roam the leafy canopy of the jungle. Ranging in size approximating humans to the massive giants that compete with Carnosaurs for food and territory, the Gorols of Lustria are a force to be reckoned with. Like many of the Lustrian mammals, Gorols have been pushed from the eastern jungle lands deeper into the western mountain areas by the cold blooded lizards that dominate the continent. This puts them in natural proximity to Amazonia, and contact between the intelligent primates and the Amazons are inevitable. Many a Totem Warrior has chosen the mighty Gorol as a spirit guide.
Offense: Incredible physical strength allows a Gorol to tear a man apart with his hands. They also have powerful jaws and sharp teeth. Sometimes when they fight with the Amazons, they will be given large two handed swords or spears or macuahuitl, most of which they use one-handed.
Defense: Gifts from the Amazons, Gorols who fight for them are given thick brass armor decorated with magnificent jewels.
Additional Factors:
-A Silverback is a Gorol who leads several other Gorols. They are a veteran of many battles.
RAPID RELIEF
Piranha Warriors
Mobility: 4
Training: 4
Max Range: Thrown Weapon
Preferred Range: Thrown Weapon
Those of the Amazon Warriors who display particular affinity for the jungle may be selected by the local matriarch and trained in the ways of reconnaissance, taken from the natural hunters and jungle trackers in the Amazon villages. Piranha Warriors are the eyes and ears of the Amazon Army. Using their superior skill they range ahead of main army, noting troop movements and making deadly sniper attacks with their javelins.
Offense: Javelins, which they are able to throw with astonishing accuracy. The Piranha Warriors often craft their javelins by attaching Piranha teeth to them or by simply cutting barbs into the spear tips, thus mimicking the deadly wounds inflicted by the small fish.
The Blowpipe: A common weapon of the Amazons is the blowpipe. It shoots darts often tipped with a lethal venom cocktail that is able to take down even the toughest of foes.
Some of the more… zealous Piranha Warriors take things a step farther, and sharpen their teeth to resemble their namesake. If the foe survives the javelins and the darts, or manages to get close enough, they will go for the throat with their teeth.
Defense: Leather made from Skinks and camouflage.
Special: Seashell Horn: Used to warn allies of approaching enemies.
Additional Factors:
-Scouts and Skirmishers
-Highly stealthy, and able to move easily through the jungles.
-Often the first line of defense for Amazon Cities and Outposts.
-Piranha warriors prefer to attack at range, and most will retreat if the enemy starts getting close, slipping into the jungle to attack again later, or to warn the bulk of the Amazon army of the coming threat.
Jaguar Hunting Packs
Mobility: 4 (Beastmaster), 5 (Beast)
Training: 4 (Beastmaster), 2 (Beast)
Max Range: Bow & Arrow (Beastmaster), Lunging (Beast)
Preferred Range: ^^
The Amazons live in harmony with the jungle - taking only what they need from it. Some of the women have a unique affinity with the jungle animals. Due to this unique bond, they can summon the jungle creatures. If captured when young and carefully hand-reared they can be kept as pets, guards or animals of war. The Amazons are particularly skilled at this, and the Jaguar has become the companion animal to the Beastmasters.
Beastmasters will usually have only one or two pets. However, there are also those who are followed by entire packs, which is a very unusual sight; for Jaguars are solitary hunters in the wilds. This special symbiosis is at its height in battle, where the Beastmaster calls out the targets, usually enemy scouts or light troops, which are then ambushed and rendered to pieces by her Jaguar pets.
Offense: The Beastmaster will have a bow or sword, but typically allows her pets to do most of the fighting for her.
The Jaguar's have claws and teeth, and are deadly enough that they can take on animals even bigger then them.
Defense: Skink leather for the Beastmaster, none for her pet.
Special: Jaguar Standard: The Jaguar Standard is made of the hide from a ferocious Jaguar that once stalked the jungles. Upon it is a scene of two jaguars stalking their prey. In battle this enchanted standard roars like a Jaguar as the banner flutters in the wind. Blessed by Serena, the Serpent Goddess, this banner imbues her warriors with her strength and courage.
Additional Factors:
-The creatures used by the Beastmaster are all highly trained, and will never attack a friendly unit.
-While Jaguars are the most common creature, the Beastmaster can use others: Other big cats, some of the native dinosaurs, possibly even monsters captured from the enemy.
Huntresses
Mobility: 4 (Huntress), 5 (Jaguar)
Training: 5 (Huntress), 2 (Jaguar)
Max Range: Melee
Preferred Range: Melee
The Amazon Huntress is the mistress of the jungle, an Amazon who has spent years along the border ensuring that Amazon remains safe. After years of distinguished work the Amazon has become a Huntress, and is accepted into one of the most secretive and important of Amazon warrior societies. This warrior society is comprised of a scattered group of individuals who although they have little contact with each other share an affinity that few warrior societies can equal.
A potential Huntress will spend years training and raising a companion up from a cub, letting the creature grow accustomed to them and their style of fighting. Only when the creature is full grown, and the bond between the two is deep, will the Huntress be able to ride them to battle.
Offense: Spears for the Huntress, tooth and claw for the Jungle Cat.
Defense: Skink Leather for the Huntress, thick muscles for the cat. While riding, the animal will use its speed and maneuverability to dodge incoming attacks such as arrows or spellfire, protecting the Huntress.
Additional Factors:
-Huntresses most commonly act as guards of Amazonian territory, but in wartime, they act as heavy shock troops.
-The animal is more then a mount to the Huntress. It is a life-long friend and companion that they have raised since it was a child. To loose them, for any reason, fills the Huntress with a deep sadness. Most Huntress will either throw themselves off a cliff or tall tree, or pit themselves against a much larger opponent, wishing to end their suffering.
Culchan Riders
Mobility: 4
Training: 4 (Rider), 2 (Culchan)
Max Range: Melee
Preferred Range: Melee
The Culchan is a huge flightless, carnivorous bird that lives on the pampas grasslands of Lustria. It is prized by the Pygmies and Slann for its multi-collared plumes and for its flesh, which is considered a delicacy by humans and Slann alike. The creatures are extremely fierce, but can be used as riding beasts if hand-reared. Consequently eggs or hatchlings are very valuable.
Keen-witted and powerful avian predators, Culchan compete with hunting cats and the multiple other predators for prey upon vast, open steppes and prairies. Although feared for their boldness and territorial natures, these giant birds prove eminently tamable, making useful guardians, hunters, and even steeds when kept well fed.
Offense: At the end of each foot is a long talon that can easily disembowel a man. Their beaks and necks are strong enough to act as an axe-blade, and can crack a man's skull. The riders themselves are usually armed with sword or spear.
Defense: Skink Leather for the Rider, none for the Culchan.
Additional Factors:
-Culchan are exceptionally fearless creatures, willing to face off with even monsters much bigger then them if it means getting a meal.
Terradon Riders
Mobility: 7
Training: 4 (Rider), 3 (Terradon)
Max Range: High, High Above the Enemy
Preferred Range: ^^
Terradons are large flying reptiles that have haunted the skies above the jungles of Lustria since the prehistory of the world. They are dangerous predators with sharp claws and long beaks filled with needle-like teeth. Terradons have a wide wingspan and cast an ominous shadow over their prey as they soar overhead, their huge, leathery wings propelling them at great speeds. They are surprisingly agile, able to fly at full speed through the thick jungle while avoiding branches, vines and trees.
Some of the Amazons of the Lost Valley have learned how to ride on the back of flying Terradon's. It is an art difficult to master, and so they are very rare. Terradon Riders are often used as aerial scouts to patrol the areas around the valley, and drop their rocks to deter any unwelcome intruders. Terradon Riders do occasionally find their way into the Amazon armies when the Amazon Queen asks for assistance from the Lost Valley.
Offense: The Terradons natural hunting method has been repurposed for war. While flying over an enemy, the Terradon will release large heavy rocks that crush their foes. A Terrordon can also swoop down and snatch up an enemy in its claws or teeth. It will then drop them to their doom (if the former), or consume them (if the later). The Riders may also be armed with javelins to throw down.
Defense: Terradons have thick, semi-scaly, semi-leathery skin. They also fly very high above the enemy, making it very difficult to hit them. The Rider will have Skin leather and some sort of coat to protect from the windchill.
Additional Factors:
-Can act as scouts
-Rare
Cold One Riders
Mobility: 5
Training: 4 (Rider), 2 (Cold One)
Max Range: Lunging (Cold One), Spear (Rider)
Preferred Range: ^^
Cold Ones are rapacious predators, fueled by a savage blood-lust that drives them to attack any warm-blooded creature that comes near. Cold Ones hunt in packs, and are perfectly capable of bringing down creatures many times their own size. As soon as they become aware of their prey the pack will surge forth, some of their number harrying and snapping at their quarry, while the rest of the packs swings forwards to left and right. Once surrounded, the unfortunate victim will quickly be dragged down and consumed.
The Amazons ride these vicious beasts into battle, where the Cold Ones' natural aggression and hunting instincts are well served. The Amazons' cavalry are the holy nobility of their society, often forming an elite guard to the many temples to be found on Amazon Island and scattered throughout the jungles. They are skilled warriors, well versed in the rites of war and supremely knowledgeable of the ways of the jungle. When the Amazon Queen demands it, they will send their forces to join the fight.
Offense: Razor Sharp Teeth and Talons on their feet. When attacking, the Cold Ones will leap forward, slamming their weight into the target and pinning them to the ground, embedding their claws in the unfortunate target. While they are doing this, the Rider is armed with a spear, and uses the momentum of her mounts charge to maximize the damage from impact.
Defense: Cold Ones have thick scaly skin that makes it hard to cut or bruise. The Rider will typically be wearing some form of bronze or copper armor.
Additional Factors:
-Cold Ones have superior senses to help them track their prey. A superior sense of smell and taste allows them to detect the scent of warm-blooded prey, even over the powerful stench of their riders. Drawn to the scent of blood, packs of Cold Ones can spend days trailing the enemy, keeping downwind of their quarry.
-When the Amazon army is fully arrayed for battle, the Cold One Rider will often take position at the extreme flanks. As the enemy advance upon the main body of the Amazon army, the Cold One Riders begin a wide flanking maneuver. As the enemy close on the Amazons' main battle line the cavalry will burst forth, smashing into the foe's exposed sides.
-Broken: Though trained to be saddled, the Cold Ones are often broken by this process. It tempers their normally savage nature, and although still ferocious compared to most mounts, it leaves them dull-eyed and sullen compared to their wild cousins.
SHOCK & AWE
Medusas
Mobility: 6
Training: 5
Max Range: Long Bow
Preferred Range: Melee
To the Amazons, the Medusas are seen as blessed creatures, enjoying the favor of the Snake Goddess. As such, a form of symbiotic relationship has formed between them. The Amazons revere them, whereas the Medusas treat them as allies rather than foes, and sometimes might even turn up to battle alongside them in order to protect their lairs.
Offense: Medusas favor heavy bladed large spears dripping with poison of their own making in combat, impaling their foes only to joyfully watch them die from the venom. Another weapon of choice is the long bow, which they use with deadly accuracy and power. Their long bodies are powerful, easily able to crush or strangle almost any foe they come up against. Each Medusa has long needle like claws instead of fingernails. The snakes in their hair are venomous, and will lash out at those that get close.
Defense: High agility to move and dodge, they will also cover their body with ceremonial armor made of iron and brass.
Special: Gaze: Looking into the eyes of a Medusa can turn a victim to stone immediately.
Additional Factors:
-Despite their savage appearance, Medusas are highly intelligent. They are especially talented charm and potions makers.
-Medusas are avaricious, lustful, and driven by the need for vengeance.
-Medusas are highly skilled at moving through forests, and won't be slowed down by thick jungles, even if their opponents are.
Coatl
Mobility: 7
Training: 3
Max Range: Battlefield
Preferred Range: Battlefield
One of the most rare and enigmatic creatures to be found in Lustria is the Coatl. Sporting a long, sinuous, snake-like body, a Dragon's head and massive feathered wings, the Coatl is more than just an unlikely accident of evolution. The Coatl are powerful mages, and are said to have the power to alter the jungle around them to draw invaders away from the sacred places in which they dwell, and into the leech-infested swamps surrounding them.
Sometimes, a few lucky hunters might come across a nest of Coatl eggs in the jungle. Whenever possible, these eggs are brought back to Amazonia and the hatchling Coatl is trained as a beast of war. Although they never become truly tamed, an Amazonian Coatl will at least do their bidding well enough to not attempt to eat its mistresses.
Offense: Magical Storms: Coatls can summon eldritch storms to buffet their enemies. They also have a mouth full of teeth, and a large body that can constrict and crush. They can also slam their tails into things, using it like a club.
Defense: Scaly skin, flight, and the ability to conjure magical winds.
Special: Master of the Scared Places: Coatls are guardians of the sacred areas of the jungle, and are able to control their environment with ease. A Coatl can manipulate trees, roots, grass, basically turning the whole jungle against its opponent. This has a range of 300 meters (984 feet), but experienced Coatl can stretch this out to 1 Kilometer (3280 feet).
Additional Factors:
-Despite their massive size, Coatl can fly through the thick jungles of their homeland unimpeded.
-Coatl are cold-blooded.
SPECIALIST SUPPORT
Priestesses
Mobility: 4
Training: 6
Max Range: Battlefield
Preferred Range: Battlefield
Amazonia is administered by the religious organization called the Sisterhood, which their Priestesses are part of. They are powerful sorceresses and their word is law. The Sisterhood is rather like a monastic order; as novices the young cult members live closeted lives, only acquiring responsibility as they get older and wiser.
Amazon Priestesses are the masters of Serpent Lore and powerful magic users. Priestesses have a unique level of prestige in Amazon society - both respected and rightly feared by their peers. Particularly warlike devotees are referred to as Serpent Priestesses. These warrior mystics are potent magic wielders, and wise in the ways of the jungle. The younger, more junior members of the Priestess-hood often gather war parties to search for Slann artifacts and also conduct the ritual sacrifices of captured enemies.
Offense: A Priestess is a master of the Lore of the Serpent. In addition, they may also know spells from ONE of the following: Light, Life, or Heavens.
Defense: Ceremonial Bronze Armor. They will also have Matriarchs or Mistresses to protect them. They also can use magic.
Special: A Priestess may carry ONE of the following items into battle.
-Bright Staff: The Bright Staff is a long staff which requires two hands to carry. The haft is crafted of gilded gold, inscribed with potent and ancient runes and hieroglyphs. The top of the staff is carved into the shape of a Cobra. Its two eyes are made of amethyst crystals, and a much larger gem is set in the cobra's mouth. When the potent artifact is activated, beams of purple light fire forth from the eyes and central gem stone, converging at a central point before firing out beams of purple fire, as hot as suns.
-Shield Amulet: The origins of this enigmatic magic artifact have been lost over the centuries; suffice to say that it is extremely old and very valuable. A beautiful amulet worn around the wrist, made of gold and adorned with various precious gem stones blessed with great insight from the gods, it has more than just aesthetic effect. It has an uncanny ability to protect the bearer from harm; when a projectile or blow comes near to the amulet, a glowing blue energy shield appears around the wearer, which absorbs the energy of the attack.
-Magic Feathers of Natalina: The magic feathers is a headdress which Natalina, the famed Warrior-Princess of the village of Arachania used to wear into battle. It is a powerful artifact which has great significance to the Amazons. The feathers from this headdress are from a wide range of tropical birds, from macaws to peacocks. In amongst the headdress' immense plumage is the feather of a wild Coatl, captured by Natalina who bested it in combat. The feather was enchanted by the Sorceress Melina of the village of Arborlenia as a mark of respect for her fighting prowess. This has imbued the headdress with magical properties. It gives the person wearing it extra quick reflexes, allowing her to escape possibly fatal confrontations. When the wearer moves, the cloak transforms her image into a thousand shards of flickering colors.
-The Cobra Staff: This staff has been crafted out of mahogany in the shape of a coiled serpent. It is carved with hieroglyphics as old as time. The Cobra Staff was made by the followers of the Sisterhood of Serena, the snake goddess. Incorporated in the ceremonial staff is a powerful spell. After a bit of work, most magic users learn to channel excess magic into powerful enchanted poison that can destroy even to the toughest opponents. When used in battle, a stream of deadly cobra venom shoots from the tip of the staff, corroding through the enemy's flesh.
-Elixir of Life: After years of service among her tribe an Amazon is granted access to the waters that make the Elixir of Life. The Elixir is said to heal wounds and make the Amazons immortal. This rare item can cure even the most powerful illness - time.
-The Blue Stump Brew is a potent concoction of herbs and fungus from around the Swamps of Death, mixed with the spores of the rare Blue Stump. These massive fungi can have powerful properties, but in quantities it is highly poisonous. When consumed, everything about the Sorceress becomes stronger: Her reflexes, her magic, her strength, her speed. The brew is prepared by the Amazon sorceresses, and each sorceress has her own special recipe, meant to enhance a different attribute.
Additional Factors:
-The word of the Priestess is Law!
-The Amazons rely on the Priestesses to conduct their religious ceremonies and communicate with the gods for them. Without the Priestesses, the society would be under incredible strain.
Matriarchs & Mistresses
Mobility: 4
Training: 6
Max Range: Varies
Preferred Range: Varies
The political and civil leaders of the Amazons are elected from the ranks of Amazon Warriors, seeing as they have been trained from a young age in the arts and tactics of war. Living in close proximity with the Lizardmen, the villages of the Amazons are on constant alert against raids. From the local village Mistress to the Matriarchs, which act as the hands of the Serpent Priestesses, an Amazonian general is no weak sister on the battlefield.
Matriarchs are veterans that have participated in dozens of war parties over the years. They are the right-hand women to the Priestesses and also act as their bodyguards. They are skilled in fighting with a variety of different weapons including the legendary artifacts of the Old Ones.
Offense: Any weapon seen thus far and more. They are trained to handle magical weapons, including ancient artifacts of the Old Ones. The most common one are the 'Claws of the Old Ones', a weapon that looks, in appearance, like a set of brass knuckles with blades on them. The claws give off an strange glow, and sparks of energy ripple between the blades. These claws can cut through armor like a hot knife through butter, and even ghostly creatures can feel their wrath.
Defense: Heavy Armor made of brass and copper. It is highly decorated, allowing everyone to know their station.
Special: Variant: Mistresses: The Mistresses are usually the daughters of other Matriarchs, and all the daughters are brought up with the same training.
Special: A Matriarch or Mistress may also carry ONE of the following into battle:
-Star Sword: The Star Sword is a gleaming blue blade of pure energy which burns with the heat of a sun. It cleaves through even the thickest plate mail as if it wasn't even there. The handle is made from the finest gold and carved with ancient inscriptions. This is an ancient and legendary sword that can cut through armor as if it were a leaf. This sword has been enchanted by a powerful Serpent Priestess to grant its wielder the quickness of the totem animal. It seems to dart out with preternatural speed, blocking incoming attacks.
-Skypiercer: Skypiercer was crafted out of the finest timber, and then enchanted by a powerful sorceress, Verona, after Willa saved her daughter from a Dark Elf raiding party by shooting them down using her long bow. The black quarreled arrows catch fire as soon as they leave the bow.
-Crystalline Armor: This suit of armor is made from an incredible Azure like crystal that is only found in the middle of the jungle. It was actually a meteorite that fell from the sky. It's as hard as iron, while as light as a feather. The crystal has the ability to change its molecular form around the wearer. This makes it really flexible to move in, but when it is hit the crystal turns rigid. The crystals also act as a maze of magical prisms which bounce and channel the winds of magic out of them. This means the person wearing it is nearly immune to all but the most powerful of magic.
-Shield Amulet: See Priestess
-Elixir of Life: See Priestess
Additional Factors:
-Matriarchs and Mistresses direct the troops of the Amazons, and act as the bodyguards of the High Priestesses.
-Matriarchs and Mistresses are in charge of the defense of Amazon settlements, sacred places, frequently used paths and routes through the jungle, connecting major villages or a temple and of course, the borders of the Amazon empire. This duty ranges from the simplest task, like inspecting the camouflage and weapons of a departing patrol up to intricate planning of defensive strategies or raids. They are given free rein by the Sisterhood in achieving such smaller tasks. However, whenever there is a big operation, like an important raid to retrieve a stolen High Age artifact or the defense of a major ritual site, there will always be at least on Priestess around to monitor and guide to preparations, thus making sure that the will of the Goddess and that of the Sisterhood is fulfilled.
Eagle Warriors
Mobility: 4
Training: 5
Max Range: Varied
Preferred Range: Varied
The Amazons prize fighting skills and soldiers earn increased status in society through distinction in combat and promotion in rank. One of the higher ranks is that of Eagle Warrior. The Eagle Warriors are veterans that have participated in dozens of war parties over the years. They have adopted the totem of the great eagle that reflects their great might in combat. These fighters wear great colorful headdresses made of eagle feathers and costumes that enhance their military bearing.
Offense: See any previous weapon on this profile. Warriors gaining promotion into the ranks of the Eagle Warriors have previously specialized in one particular weapon type, as is the way of Amazonian training. It is likely that this favored weapon remain a warrior's weapon of choice after promotion, though increased status may give greater access to more advanced weaponry, like High Age Artifacts of the Old Ones.
Defense: Lightly Armored. Eagle Warriors may cover parts of their body, but for the most part wear no armor in battle, as they wish to remain unencumbered so they can move quickly.
Special: Bird Calls: Being trained on using an intricate language of bird cries, with each member of a war party having an individual pitch or type of shout, the Eagle Warriors are able to communicate literally right next to the enemy without being troubled of being spotted. Thus, an Eagle Spirit can nominate a victim and lay out an ambush plan. Many a foe has wondered about the heightened avian activity in his surroundings shortly before being ambushed by an Amazon war party.
Special: Artifacts: An Eagle Warrior may earn the right to use one of the following. What they take into battle will typically resemble a weapon they are used to using already.
-Star Sword: See Matriarch
-Skypiercer: See Matriarch
-Shield Amulet: See Priestess
-Elixir of Life: See Priestess
Additional Factors:
-To achieve adult status, an Amazon has to capture her first prisoner. Amazon warriors can move up in ranking by capturing enemies. After capturing four enemies, they are eligible to become either a Jaguar or Eagle Warrior. The emphasis is placed firmly upon taking live captives as dead enemies serve no purpose in Amazonian ritual sacrifice. The perceived worth of an enemy varies according to their military status.
-In times of relative peace, the Eagle Warriors are tasked, among the Piranha Warriors, to capture suitable subjects for sacrifice. Focused fully on this task, the Eagle Warriors often strike an encampment to gather designated victims and upon the completion set off into the jungle, leaving behind a few dazzled survivors.
Totem Guardians
Mobility: 4
Training: 7
Max Range: Melee
Preferred Range: Melee
The Totem Guardians is one of the most formidable units in Amazonia, one responsible for the safety of the Queen. What most Amazons are not aware of is the limits of their guardianship, for the Totem Guardians not only actively protects the Queen, but its agents work undercover in the society looking for those in the Kalim and Amazonian society that may be seeking to usurp it or gain power at the expense of the expense of the Sisterhood and the Queen's expense. Acting as the Queen's bodyguard is simply cover for a large and secret force seeking out any dissent in Amazon society.
The Totem Guardians are made up of the strongest warriors from every village in the kingdom. They form the personal body guard of the Amazon Queen Thalestris herself. Some of the Totem Guardians will occasionally be assigned as bodyguards to important Priestesses or Matriarchs. Occasionally, Thalestris will send some of her elite guard to accompany the larger Amazon armies, to fight in her name.
Offense: Two-Handed Axes, Large Spiked Warclubs, or a massive spiked shield. Totem Guardians are so strong, they can wield these typically two handed weapons with a single hand.
Defense: Heavy Armor made of brass and copper, colored in the colors of their village of origin, or in the colors of the queen.
Special: Old One Artifacts: Totem Warriors will typically have one or two of the following:
-Star Sword: See Matriarch
-Skypiercer: See Matriarch
-Crystalline Armor: See Matriarch
-Shield Amulet: See Priestess
-Elixir of Life: See Priestess
Additional Factors:
-Their loyalty is unshakable and unquestionable. They will never leave their charge behind, happily laying down their lives to protect them.
-They will not give any ground to their opponent. In a duel they will not step back.
-They are the most respected warriors in their society.
-As powerful as they are in physical combat they are also expected to be educated, though most of this education is on the theories of strategy, tactics and improving combat technique.
HEROES & LEADERS
Avatar of Rigg
Mobility: 3
Training: 10
Max Range: Battlefield
Preferred Range: Melee
In times of great need, the Amazon Serpent Priestesses will sometimes summon the Avatar or Rigg in her Great Temple. This Avatar stands over twenty feet high, with fiery red hair and eyes, spreading terror into the hearts of its foes. It is a direct manifestation of Rigg's divine will, and like the Goddess herself, it has the same taste for war.
No one, not even the Amazons, except the Priestess who conduct the ritual of summoning the Avatar, knows where that mighty being comes from. Guesses range from a magnificent statue which is granted the gift of life by Rigg herself, located in the heart of the temple where the ritual is performed to a being from beyond this world, which enter this reality through a smaller portal of the Old Ones. Others claim that it is a young Amazon or even a Priestess, who is first sacrificed only to be reincarnated as an Avatar of Rigg.
Whatever the truth is matters little, for the Avatar crushes the Amazons' foes while instilling in them the courage of Rigg herself and pushing them to even greater deeds in battle. Enemy troops are crushed under the blows delivered and few fortifications can withstand the strength of the Avatar. After a battle, the Avatars dematerializes and returns to the celestial spirit realm, only to return again when the Amazon people is in dire need and the help of the Avatar is needed again.
Offense: A massive being, the Avatar has tremendous strength. The ground quakes as it walks, and it can punch down fortress walls. It may also use ceremonial swords or spears sized for it.
Defense: Skin harder then stone, and immune to all but the most powerful magics.
Special: Blessings of Rigg: The Avatar may channel blessing from the Goddess, affecting all friendly units near it. It can only channel one at a time.
-Warfare: The Amazons become faster, and their charges hit harder.
-Blood: The Amazons are sent into a frenzy, attacking with almost animal-like fervor. Those Amazons already in a frenzy have it deepened to a deep hatred of all non-Amazon life.
-Violent Death: Every attack of the Amazons is more powerful, seeming to find the enemies weak points, and causing death much more easily.
Additional Factors:
-The sight of the Avatar is enough to fill the Amazons with boundless courage.
-When the Avatar has finished it's battle (whether by death or by defeating all available foes), it will vanish without a trace.
Thalestris - Queen of Amazonia
Mobility: 4 (5 in Were-Jaguar Form)
Training: 6
Max Range: Melee
Preferred Range: Melee
Thalestris is the current queen of the Amazon Empire. It is she which rules all of the Amazon towns and villages in her realm, from her golden throne in the great fortress of Genaina, set deep within the rocky cliffs of Amazon Island. Thalestris has ruled her realm wisely. The courtiers of Genaina all say that Thalestris has great wit and humor, and is among the wisest of her kind. Despite the fact she spends a great deal of time in her mountain fortress, to class Thalestris as an incapable warrior is a great injustice.
Thalestris, like all the warrior queens of Amazonia before her, has been trained by the greatest weapon mistresses in the realm. Thalestris has gained a reputation of ferocity and is known for leading her forces into battle from the front. She earned the title Lion Queen for her ferocity in battle, for it is rumored that she rivals any lion in the jungle realm for ferocity and strength. Like the Lion, she is proud, courageous and regal. She goes into battle wielding the magical Sword of Rigg above her head in a glittering arc.
Thalestris's coronation was the greatest spectacle the Amazons have known. Great celebrations were held in even the furthest reaches of her realm, the whole Lustrian jungle alive with sound of music and dancing. Such was the spectacle and uniqueness of the event, that the Curse Witch, Lwaxanna came out of isolation for a rare public appearance. She gifted Thalestris with a unique and powerful magic item, which she personally enchanted for the Queen: The Pendant of Delamair. The pendant is powerful beyond thought, gifting Thalestris with the powers of partial lycanthropy. Thalestris's feelings of battle rage are made manifest by the pendant. The stone set in the pendant grows and glows blood red. This is followed by an unworldly roar, as Thalestris's body is ripped asunder and reforms in the visage of a raging lion, with deadly claws. The only thing is Thalestris has little control over the pendants power.
Offense: Sword of Rigg: This sword is made from carefully folded steel. The blade glistens with powerful runes, and has many precious gemstones set in its gilded gold hilt. The Sword of Rigg is a prized treasure to the Amazons. It is said to be the last remaining sword of the Amazon warrior goddess Rigg, who set off North to fight the great evil and never returned. She is said to have lost it in a titanic battle. The blade was found by an Amazon adventuress, Melandra Hawkeye, buried at the bottom of a deep ravine. She presented the blade to Queen Arabelina I, and it has since been passed on from Amazon Queen to Amazon Queen. Whether it is truly Rigg's blade or not is dubious, but its power is undisputed.
The Sword of Rigg is a powerful magical weapon. It bypasses all armor, magic included. It slows (though does not negate) regeneration. When it hits a magical weapon, there is a 50% chance that the magical weapon will be destroyed.
Defense: Heavy Armor made of Bronze, as well as a retinue of Totem Warriors.
-Crown of the Amazon Queens: The crown of the Amazon Queens is wrought from pure gold and burnished with precious gemstones from all around the World. It has been enchanted by some of the most powerful sorceress' in Amazon history. The crown is passed down from generation to generation, and is a powerful status symbol.
The magic of this crown forms a powerful forcefield of magical energy. Only extensive and powerful damage (magical and normal) will bypass it. While wearing the crown, she is immune to mind tricks.
Special: Pendant of Delmair: This magical pendant was wrought by the powerful curse witch Lwaxanna for Thalestris's coronation. It consists of a large opal with a shard of obsidian mysteriously lodged inside the gemstone. The pendant resembles the eye of a beast, held on a gold chain around Thalestris's neck. In battle this pendant measures her state of mind, and when her mind is clouded with rage, she is transformed into a were- jaguar.
While in her Were-Jaguar state, she attacks in a frenzy with claws and teeth. Her mortal form is more durable. Though the crown remains, she cannot use the Sword of Rigg in this state.
Additional Factors:
-Queen of the Amazons: Those Amazons close to the Queen are less likely to suffer mental affects, as none wish to show weakness or flee before the queen. Of course, should she die, panic would quickly be sown through the ranks.
X-FACTORS:
Adaptive Creativity: NA (Not enough information for a score, sorry).
Tactics: 75: She has lead her troops against those better armed (or in the case of the Lizardmen, better magic), and has come out on top. She is good at using what she has (including the environment) to the maximum effect, overcoming those better armed then her forces.
Strategy: 80
Intuition: 55: Hard to judge, but she is supposed to be very wise, and has used her wits in battle before, however, there doesn't seem to be anything exemplary or otherworldly about it. So, slightly above average.
Audacity: 80 (95): She is prone to leading her army from the front, in true warrior-queen fashion. When she transforms into a beast, this is amplified, as she nearly looses herself to bestial fury.
Psychological Warfare: NA
Experience: 80: Years of training and battle against Old World invaders, lizardmen, and the horrors of the jungle, Thalestris is quite experienced.
Discipline: 65 (10): Under most circumstances she has a level head, even in the heat of battle, able to direct her troops no matter the opponent, whether it's Norse invaders or Lizardmen. However, if she changes into her beast form, she drops to a more animal like state until she can calm down. In this form, she has just enough discipline to not attack her own side, and that's about it.
Inspiration: 75: Thalestris is the Queen of the Amazons, and is beloved by the people, and is supposedly blessed by the gods. Her presence is more then enough to make warriors fight all the harder to resist fear, and throw themselves at their enemy with renewed frenzy for their queen.
Corruption: NA: What might be considered evil in the rest of the world is called being a good Amazonian where Thalestris is from. Different strokes for different folks.
Princess Azura - The Ice Maiden
Mobility: 4
Training: 5
Max Range: Line of Sight
Preferred Range: Melee
Princess Azura is the daughter of the Amazon Queen Thalestris. Azura is said to be the fairest in the entire Amazon kingdom. Despite the fact that she is only eighteen years old, she has become a formidable foe. She has been trained from an early age by the finest weapon mistresses in the kingdom.
Azura gains the title Ice Mistress from her unnatural cool in the heat of battle. She is a distinctive sight on the battlefield, robed in her blue cloak, with her piercing blue eyes burning through the souls of her opponents. Azura stands firm, her look not flickering once as the warriors around her flee in terror.
Offense: Azure Fire: A potent magical blade fashioned entirely out of cut azure. The blades edge has been cut to razor sharpness. When held aloft, the light glistens beautifully, although despite its beauty it is a truly deadly weapon. Azure Fire was presented to Azura on her eighteenth birthday.
-Claws of the Old Ones: See Matriarchs
-Sun Staff: Similar to the Bright Staff used by the Priestess, but scaled down to be used one handed. Azura can and will duel wield this staff with Azure Fire.
Defense: Bronze Armor beneath her blue cloak
-The Talisman of Rendar: The Talisman of Rendar is a bronze disc with an image of the warrior goddess Rigg etched on it. It has been enchanted by a powerful sorceress to protect the bearer.
Only powerful magical attacks can affect her, and all fire based attacks are negated.
Special: Mesmerizing Dance: Azura have developed her fighting motions into a graceful dance that can transfix their foes. Those with low willpower will be unable to attack her, stunned as they watch her beautiful dance.
Lwaxana- Curse Witch of Blue Stumps
Mobility: 5
Training: 5
Max Range: Beyond the Battlefield
Preferred Range: Beyond the Battlefield
Where Lwaxana came from remains a mystery to every Amazon in Lustria. Lwaxana, the curse witch, lives alone in her cave, hidden deep within the swamp of Blue Stumps. Although she is not too far away from the Amazon village of Mutanbo, she very rarely enters in it. It is a rare and brave Amazon who goes anywhere near her cave. She lives the life of an isolated hermit, and she shows no signs of yearning to join Amazon society.
She is unnatural to the Amazons, and they fear her immensely. Those few that do dare to defy her do not live for long. They suddenly find they have pains in the back, and keel over very dead. Although Lwaxana is happy to brew her potions in her cave, when her home is threatened, she has been known to venture from her cave, and bring her formidable Voodoo magic with her onto the battlefield.
Offense: Lwaxana is a powerful magic user, able to use spells from the Lore of Shadows, Death, and Serpent.
Blue Nightshade Dagger: Blue Nightshade is a potent poison distilled from the Blue Stump fungus by Lwaxana. It has been used to create a small and deadly dagger which can be concealed, and used to make a deadly strike on an unsuspecting victim. Those cut by this dagger die quickly. It is a magical weapon, meaning it can also harm spirits.
Staff of Retribution: Another magical item, the Staff is an enchanted branch Lwaxana found on her travels. It can fire off a powerful curse, and those struck by it whither and age to old men. Lwaxana must be careful though, for if she uses the staff to much, it will loose it's power, and she must enchant it all over again (a process that cannot be done mid-battle).
Defense: Speed, stealth, and magical shields.
Voodoo Dolls: Lwaxana never fought without her collection of Voodoo dolls and, of course, her very large pins. The Voodoo Dolls can only be used on an opponent who the bearer has taken a lock of hair from. Once she has a hair from them, she can tie it to one of the dolls. Any damage that doll takes, the cursed one takes as well.
Amulet of the Great Toad: "Lwaxana found this powerful artefact from the tomb of a long dead Slann Mage Lord during her youth. She named it simply "The Amulet of the Toad" because it had a glyph of a toad engraved upon its purest gold. However, it is probably a more significant artifact."
Most magical spells cast at Lwaxana are dispelled before they hit her. Lwaxana can confer this power to others near her.
Additional Factors:
-Even other Amazons don't wish to be near Lwaxana.
-Lwaxana is skilled at moving through swamps and thick jungles without slowing.
-She is also a master of stealth, able to move silently, sneaking up on even the most skilled hunters.
Melandra Hawkeye- Amazonian Adventuress
Mobility: 5 (10 with Teleportation)
Training: 5
Max Range: Bow & Arrow
Preferred Range: Melee
Melandra, even from birth, was noted for the grace of her movements, and her outstanding agility. Melandra had always been a quick learner and a skillful climber. She was also intensely curious, which got her into no end of trouble pretty much all of the time when she was young. She would always want to go where she wasn't supposed to, and there was almost no way of stopping her, she was just too quick and agile. The old women in her village used to say she should have been born with a tail, the way she behaved. Melandra fights on the battlefield like an electric spark, bouncing and leaping from enemy unit to enemy unit, causing horrendous damage wherever she lands.
Melandra Hawkeye is undoubtedly the greatest adventuress in Amazon history. She roamed the jungles, gorges and lost valleys of Lustria in search of Adventure, wealth and magical items.
Melandra took particular interest in the old pyramid temples of the Slann - abandoned or not, she didn't care! She has desecrated many of their temples and venerable ancestor tombs in her time. Occasionally huge Lizardman armies would come storming into the Amazon villages they could find, if they thought she was hiding out, claiming they would raise it to the ground, should Melandra not surrender herself to them to be dragged back to the pyramid cities in chains. However, with her natural cunning, Melandra seemed to be able to outwit even the greatest Slann mage priests and escape with her life intact.
Melandra's greatest exploit was discovering what is believed to be the fabled Sword of Rigg, the weapon of the Amazon's warrior goddess. She presented this to Amazon Queen Thelastris on her coronation - a rogue and an outcast's gift outdoing the most powerful and respected sorceresses in the Amazon realm.
The fate of Melandra Hawkeye is unknown even to this day. Some say that she still roams the jungles of Lustria to this day. Others say that she was killed in battle fighting a huge Emperor Dragon in a cave deep underground. Some say that she tried her luck with one booby trapped Slann temple too many. The truth, no one knows apart from Melandra Hawkeye herself, though some Amazon warriors have sworn that Melandra Hawkeye has come flying out of the jungle onto the field of battle to light the Amazons darkest hours. Maybe it is her spirit raised from rest at Rigg's side when she is most needed, maybe she never died, and maybe it's an impostor claiming to be this outcast who has transcended to folklore. On the occasions she has turned up, the tides of battle always seemed to sweep Melandra away before anyone could thank or talk to her.
Offense: Blade of the Hawk: A magical blade, Melandra can control this sword with her mind, letting it dance and leap around her foes, striking them where they least expect it. She can throw it like a spear or a boomerang, and with her will, it will always come back to her.
Defense: Speed, Agility, and Evasion. Melandra doesn't wear much armor (just some leather over parts of her). Instead, she relies on avoiding damage, outsmarting her opponents, and evading even the most clever of troops. She has a reputation of being able to get out of virtually any trap.
Special: Pendant of the Old Ones: With the arrival of the Old Ones to the world they gave many gifts. One of these gifts was a pendant blessed with the power of teleportation. With it, Melandra can teleport anywhere on the battlefield. After each teleport, the pendant requires a few minutes to charge up again.
Additional Factors:
-Melandra does not travel with an Amazon army. She appears when the need is greatest. After the battle is over, she disappears. Where she goes, no one knows.
Pentheselia- The Mark of the Serpent
Mobility: 6
Training: 5
Max Range: Melee
Preferred Range: Melee
Penthesilea is known as one of the greatest Amazon warriors and is a legend amongst her people. The Amazons were outraged by the oafish menfolk of the Norse settlement of Skeggi when they captured some Amazons in a raid planning to keep them as slaves.
Penthesilea led a warband on a night raid against the timber halls of the Norse settlement. Her silent warriors slew the guards and they liberated their captured sisters. Before she could make good her escape, however, Penthesilea was set upon by the Norse Jail Sigursen the Impaler, he who had led the raid to enslave her sisters. She slew this giant of a man in single combat and held his severed head high causing the rest of the Norse to flee. To further quench her thirst for revenge she kidnapped Sigursen's entire family to be used as slaves and sacrifices to the Serpent God. The battle of Skeggi was a milestone battle for the Amazons. None had accomplished what Penthesilea had. For it was her and her small band of Amazon warriors that had taken the fight straight to the supposedly invulnerable Norse stronghold and rescued their sisters slaying many men in the process. It was her brilliant guerrilla tactics and her ruthlessness that won the day.
Since then, the men of the New World settlements live in fear and shudder at the mention of her name. Tales have it that no man has survived an encounter with her and many a mighty warrior's head hangs from her belt its mouth sewn shut as a sign of obedience.
Offense: See Huntress.
-Fleshcutter: Of the many strange weapons the Amazons possess, the Fleshcutter is built like an Amazonian dagger forged from Obsidian. Throughout its history the weapon has been blessed by some of the most powerful sorceresses in Amazon history, and coated with deadly poisons. It is painted exotic colors and contains magical properties that enhance the fighting prowess of the wielder.
As a magical weapon, it can affect the intangible. The magic and poison combined mean that those even scratched by the weapon will soon die a painful death. It would require immediate, powerful magic healing to save the person's life. In addition, the knife also enhances Penthesilea's physical abilities, including her reflexes, agility, and strength.
Defense: See Huntress
Special: Mark of the Serpent: The High Serpent Priestesses have blessed the Penthesilea with the greatest gift any warrior can bear in the name and glory of their race, the mark of the serpent. This magical tattoo is only given to the worthiest of Amazon warriors. This tattoo makes Penthesilea's movements on the battlefield a blur, and attempts at hitting her in CQC are more likely to miss.
Additional Factors:
-Savage Fury: Penthesilea has learned to channel her anger and aggression productively. She is a veritable animal while attacking her foes. She will not retreat in fear, and attempts to make her afraid only make her angrier.
-Man-Hater: Having seen so many of her sisters captured or killed by raiders who are predominantly men she has developed a loathing for these uncouth, primitive creatures. She will target those units first, and show no mercy (in fact she may be especially brutal in dispatching them). She has many male human heads hanging from her belt.
Lysippe- The Mounted Avenger
Mobility: 5
Training: 5
Max Range: Lunging
Preferred Range: Melee
Lysippe is one of the chieftains of the village of Tia'na'dom ("The Tree of The Damned"). When Lysippe was a young girl of fifteen years, the village was attacked by a large Lizardman raiding party. When the Amazon scouts had come to the village warning of the Lizardmen force's march towards the village, Lysippe's mother, Slyvina, had instructed Lysippe to lock herself in the hut and not to try to look out. Lysippe was a curious girl, and peeked through a hole in the wall of the hut. As she looked out she saw the horrific battle raging around her, changing her for life. She saw her mother surrounded by brutal Saurus warriors, hacking and slashing wildly at them with her spear. Lysippe then saw a Skink sneak up behind her mother and slit her throat, just as she was hacking down the last of the Saurus. Lysippe hid speechless and motionless in her hut until the last of the Lizardmen left her village.
In the aftermath of the battle, Lysippe was the sole survivor. She sat alone in the smoldering ruins, tears streaming down her troubled face. As she cradled the lifeless body of her mother, she saw a large black Jaguar prowl through the remains of the village, one of the slain Huntresses'. She raised her tear stricken eyes heavenward, and vowed to hunt down and kill every last Lizardman in Lustria. Picking up her mother's spear, she vaulted into the saddle of the Jaguar and set out to exact her revenge on all things cold blooded, shrieking a blood curling cry into the uncaring night air. In battle Lysippe rides ahead of the army on her Jaguar, jumping at her foes while screaming her famous blood curdling war cry.
Since then, she has roamed the vast expanse of Lustria, aiding not only her Amazons sisters in battle against the Lizardmen but also any outlandish expedition party. In battle Lysippe rides ahead of the army on her Jaguar, jumping at her foes while screaming her famous blood curdling war cry. Not only her foes are intimidated by it - her allies fear that lone hunter too and more often than not cast a prayer to their respective gods after Lysippe departs into the jungle once again to continue her endless task.
Offense: See Jaguar Hunting Pack
-Lizard Bane: This spear has been enchanted by a powerful sorceress so that when Lysippe charges into battle with it, the spear wails like her tortured soul. As well as singing the ballad of Lysippe, it also hits with unnerving accuracy.
This magic weapon never misses its target. Against cold blooded opponents, the damage is always twice as severe as it would be against warm blooded ones.
Defense: See Jaguar Hunting Pack
Lysippe's Horned Helmet: This helmet was once a great Norse Berserker's, and Lysippe claimed it off a Norse raider, Erik Thorsen, who she killed in single combat. Ever since then, Lysippe had an unnatural ability to cheat death. This Berserker's unreasoning rage was so powerful that some of it seeped into the helmet, giving the wearer of the helmet some of that rage.
Special: Lysippe's War Cry: As Lysippe charges into battle, she shrieks a loud and shrill cry. The cry's high frequency attacks the foes ears in such a way that they are more occupied with protecting their ears than they are about defending against Lysippe. Not only does this stun a target, it also causes fear to grow in their hearts. This does not affect Undead or Daemons.
Additional Factors:
-Even other Amazons aren't really comfortable around Lysippe, and they are always relieved when she leaves.
-Enemy of the Cold Bloods: Lysippe has made it her personal mission to kill every Lizardman in Lustria. Any cold blooded creature, or those that side with them, will earn her focus and her wrath.
ARMY X-FACTORS:
Morale: 70 (85 for Koka Kalim)
Logistics: 60: Amazons are used to living in the dangerous jungles of Lustria, so they can live off incredibly dangerous environments. They will tame the animals, they can cultivate foods and gardens, and they can take advantage of what nature provides.
Espionage: 60: Amazons are masters of stealth and moving through the jungle. They have several dedicated scouts and saboteurs that can slow an enemies progress for days.
Discipline: 70: Amazons undergo a great deal of training and are thus highly disciplined. The words of their Priestesses are law, and they will obey without question.
Army Intimidation: 65: Whether through magic, their mastery of jungle creatures, the fact that they have dinosaurs and gorillas in their midst, Amazons can be quite intimidating on the battlefield.
Reinforcement Rate: High: All Amazons are expected to take part in military service, and even the retired can be called back in if the need calls for it.
ADDITIONAL INFO:
-Heritage of the Old Ones: The Old Ones had seeded the world with various races and plants, carrying out some plans whose true objectives are lost in time and space. The Slann did not carry out their plans alone however, and they introduced other groups to the planet to assist their visionary projects. In Lustria, the site of the main Slann cities monitoring the progress of their projects, the Slann employed the ancestors of the Amazons as technicians and assistants. With the collapse of the Warpgates, the Amazons were left to their own devices and developed a strong and independent spirit, turning their backs upon their former masters.
The Amazons closely resemble humans, and may very well be from the same genetic stock. What is surprising to outsiders is that their society seems to be wholly composed of females! Although this led the chauvinistic Norse and other Old Worlders to initially underestimate the Amazons, the Amazons repeatedly beat back every incursion into their territory, and have earned the grudging respect and fear from the Old Worlders.
The Amazons today are still strongly influenced by the Slann culture of the past and its remarkable technology, technology that today still plays an important role in Amazonian society. It is believed that the Amazonians maintain a specific breeding program set out by the Slann, and they reproduce parthenogenically, through drugs or some Slann technology. Regardless of the method, it is a secret maintained by the priesthood.
-Reproduction: Every Amazon woman must serve in the military or some other capacity for seven years, formally starting at the age of eighteen, although their military training had begun years ago. Some women showing aptitude may enter some other form of special service. When an Amazon reaches twenty-five years of age, she is then given a great celebration by her peers, who festoon her with flowers and ply her with strong nectar alcohol.
After this celebration, she is expected to begin her pilgrimage to one of the holy sites, such as Rigg's Shrine or Temple of Karra in Genaina. It is here that the sisterhood inspects the sister's health and if healthy they are artificially impregnated by whatever means the sisterhood uses. This method of insemination has peculiar side-effects, and almost a quarter of Amazonian pregnancies are twins or triplets, although births of quadruplets and even more are not terribly uncommon. Twins are considered a boon from Rigg, and the more identical children the more the Amazon has been blessed. The mother is the primary caretaker but all the Amazons help in raising the children. At thirty, if a woman has raised her daughter or daughters well, she may be permitted to go on another pilgrimage and become pregnant a second time. Normally a mother cares for her daughter until she is five, after which she is given into the custody of the local noble or the Amazonian sisterhood where she is taught a vocation and indoctrinated into the Amazonian society. After her daughter leaves her care, an Amazon is expected to return to their duties as a warrior or is given a garden to care for and produce food. So nearly all Amazons between fifteen and eighteen serve in the military until they are twenty-five, after which some become mothers, and after being mothers return as officers, bodyguards, or tend the gardens.
-Religion: Rigg is the primary deity that the Amazons worship. She is depicted as a tall woman with a wild mane of long red hair and intense burning red eyes. She wears a few scraps of some animal skin and an intricately engraved bronze breastplate that is covered in images of her countless victorious battles, and she carries strange weapons of Old Ones origin in her hands, one a sword, the other some sort of projectile weapon. She is the Amazonian goddess of war and frenzy, and it is claimed that she patrols the borders of Amazonia killing Pygmies, Slann, and other intruders into Amazonia. It is believed that Rigg can also possess her warriors leading them to greater heights of valor.
The Old Ones pyramids that litter Amazonia are all holy sites and maintained by the Sisterhood. There is a temple within a half a day's walking distance from any point in Amazonia. The holiest shrine is Rigg's Shrine near Lake Lokka, while the Sisterhood has its main temple at the city of Genaina. The Shrines are all Old Ones pyramids, and deep within the house the holy shrines and offerings of the skulls of enemies are offered here. The Amazons also quickly sacrifice captured foes on the shrines, although they do this far less often than the Slann. Some of the temples have secret vaults where artifacts from the past are kept and maintained by the Sisterhood. Some of the temples may have hidden vaults that the Sisterhood itself has not even discovered.
The Cult of Rigg is quite hostile to the Slann and the followers of Sotek. They have also learned to despise the Norse and Old Worlders, and their gods.
-Nobility: Whether or not an Amazon is a noble is partially determined by their mother's status. Daughters are ascribed the status of their mothers. Normally mothers may choose which of their children should be their heirs, although traditionally the first born is. However the Sisterhood can block this appointment by rejecting the heir as a candidate for the Sisterhood, and then the noble must choose whichever of her daughters is selected. Essentially the nobility is drawn from the Sisterhood and the Sisterhood is capable of selecting who will rule where.
The Sisterhood controls all of the shrines in Amazonia. Those portions not directly under the control of temples, shrines and monasteries are controlled by the nobility, the noble members of the Sisterhood who are assigned a bodyguard and instructed to administer a particular area in the name of the Queen. Here the nobles are responsible for maintaining order, enforcing Sisterhood law and the Queen's edicts, and patrolling about to prevent any unwanted intrusions.
The nobles are surrounded by a personal bodyguard, as well as the local tribeswomen and any of the warrior societies that the noble or the community sponsors. These warrior societies are filled with berserkers, women utterly dedicated to the defense of Amazonia. This militarized society is necessary for the Amazonians to protect their highly valued independence, and their reputation for their ferocity has ensured that only fools or the hopelessly lost trespass into their territory.
-Military: Amazonia is defended by its tribeswomen who tend many of the Amazonia's gardens and maintain a vigilant watch, but its other forces are even more feared, the berserkers filled with a religious fervor, and the Sisterhoods militant order, the Kalim. The Kalim are also known as the Koka-Kalim due to their consumption of the local drug koka that provides not only spirit visions but heightens their senses. These Kalim represent the main defenders of the sisterhood and despite their perpetual strung-out state are incredibly fierce warriors. Within the Kalim there is an even more elite order, the Kalim Devouts who are given great privileges due to their loyalty, and they defend the inner sanctums of the Amazonian temples and monasteries, some of them wielding weaponry dating from the Old Ones High Age.
When the Amazons seized the Slann equipment they often retrieved considerable supplies of iron and even harder metals, which they fashioned into swords, arrowheads, and spear points. These remarkably strong metals gave the Amazons a considerable edge in defending Amazonia against the less sophisticated weapons of their enemies. When the Old Worlders and Norse invaded the Amazons had weapons of comparable strength as well and this allowed them to repel the invaders with more ease than other groups had.
The Amazons are very warlike and particularly hostile towards the Slann, but they have made a few alliances with the local Pygmy Tribes in their immediate area and the Amazons Warband venturing out from Amazonia is often guided by a small group of Pygmies.
-The Fountain of Youth: One of the most highly sought after treasures of the Amazons is the legendary Fountain of Youth in Genaina, whose magical waters can completely stop and reverse the aging process of any living being. More than a few adventurers from the Old World have traveled to Lustria searching for it, but none have been successful in this endeavor. For the Amazons, being allowed to drink from the Fountain of Youth is the reward for faithful service to the Sisterhood. Anyone who performs their duty well is allowed this elixir of life, for without it, the Amazons would likely perish from extinction. The Fountain is guarded day and night by the Totem Guardians, and it is a strict ceremonial procedure for each member of the Sisterhood to sip from it once every year.
VICTORY GAINS
Amazons aren't likely to make friends, or hire mercenaries. Animals will be hunted, either for supplies or possible to be tamed as beasts of war (this applies to native animals and animals used by the enemy).
Treasures will be divided among the Nobles and the Priestesshood, and what's left will be used to pay the warriors.
Many, many people will be taken captive where possible, in order to have a surplus of sacrifices to the various Amazon gods.
On one hand, this is all based off a non GW book of GW property and is ergo non-canon and is unlikely to ever, if at all, appear in the KC Tournament because of that.
ReplyDeleteOn the other hand, Sexy Aztec Babes.
We have reached a crossroads for this factions inclusion... And now a dumb part of my brain is idly wondering "all the other _____ Warhammer Fantasy profiles as one mega faction?". Also more likely than not to be impossible, but fun to theorize.
Damn this was excellent. I don't care if this comes from a non-GW book, fucking cannon is overrated.
ReplyDeleteI for one love this profile. This was something totally new to me and unknown so I thank you for letting me know something I hadn't known before.
And it's just entertaining as hell to read. You perfectly describe each unit with humor and nuance and do them justice. Good on you mate :)